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Psvr moss book 2 release date
Psvr moss book 2 release date








psvr moss book 2 release date

Overall, Moss: Book 2 is aiming for increased player immersion and interactivity to go with its gorgeous world.

psvr moss book 2 release date

New threats also await like the Ripper, which can be grabbed and released to wreak havoc on other enemies, and the Bomber, which sets up a “tank” that launches explosive mines. There’s also a Foundry located beneath the castle where the player discovers a new hammer weapon for Quill to use. New nature attunement abilities allow for extending bridges of vines and upon growing vines on walls, Quill will now be able to climb them. The gameplay loop is still very much the same – Quill explores the world while the player (aka Reader) helps her out. Check out the 12 minutes of new footage below, which sees Quill venturing through different areas, starting with the gardens outside of the first game’s castle. PSNProfiles, a site that tracks users trophy information, lists Moss: Book II as having just 101 game owners across the. PlayStation VR exclusive Moss: Book II may have sold extremely poorly, based on the number of players who own the game on a PSN tracking site. The PlayStation VR title releases on March 31st as per PlayStation Blog. PSVR’s latest exclusive looks like it’s had a disappointing release VGC. The relatively low resolution of the PSVR’s display holds it back a little, but it’s a gorgeous storybook world nonetheless, and we can’t wait to see what Polyarc’s will do with the next generation of hardware.Polyarc’s Moss: Book 2 has received some new gameplay footage and a release date. Moss ranks as one of the best PSVR games of all time, and its sequel is right up there with it. If you enjoyed the first game, then you should definitely pick up Book II, even though its novelties are incremental rather than revolutionary. Things pick up after that, and it’s a game that’s hard to put down if you have the stomach to stay in VR for hours on end. Moss: Book II is a longer adventure than the first game, though you’ll spend the first hour (of a five to six hour journey) going through the motions and (re)learning most of the mechanics and controls. It’s certainly immersive and having Quill carry around an entire arsenal would look a bit silly, but it does feel like you need to stop and pause every time you want to change weapons – which can be frustrating when you’re mid-combat. As the reader/player you need to conjure up the weapon and hand it to Quill using a pop-up menu and motion controls, so it’s a bit more involved than you’d expect. Switching between weapons isn’t as easy as a simple button press though, so you’ll probably feel like you need to stop for a moment every time you want to switch. A ranged weapon, the shuriken, can also be recalled, which can even be used in a puzzle context. Combat’s been expanded with the addition of new weapons that give fights a more diverse feel, for example by giving you a hammer to take down armored enemies. The attention to detail in the world design is just as impressive as it was before, but developer Polyarc did manage to expand on the gameplay formula in a few ways. As with the first game, this means pulling and pushing scenery elements into place, and it’s ever so charming to see Quill acknowledge your work by saluting you when you do it. Besides being able to control Quill as you battle and solve puzzle, you can also look around for secrets and other little details, and you can even interact with the world directly as the ‘reader/player’ of the book. Your new epic quest sees you and your uncle Argus head out on a quest to acquire five magical glass objects in order to banish the “Arcane” evil from the world – and it’s all presented in the same storybook-like fashion with wonderfully detailed dioramas that are interactive in more than one way. Of course, it helps that it reintroduces us to the charming little mouse Quill as our protagonist, and that it picks up where the first game left off, right after we defeat Sarffog. Book II isn’t the new frontier of VR, but it’s a fantastic game that players of Moss will instantly fall in love with and feel familiar with. That said, the sequel is also a testament to how well done the first game was – a game that already pushed the envelope of what PlayStation can deliver. Much of the attention and excitement of developers has gone into the new console generations over the past two years, so playing a game like Moss: Book II is a nice reminder of how awesome VR can be and how much potential the medium has. VR feels like it’s at a crossroads right now, with PlayStation owners waiting for a new generation and the Quest taking over from what used to be a PC-powered market – which means there’s less horsepower to work with on that front as well.

psvr moss book 2 release date

Now that it’s here, we couldn’t wait to go hands on with Quill’s new adventure – which is exclusive to PlayStation for now. Imagine our delight when Polyarc announced that a sequel was coming out, and that we didn’t have to wait for the arrival of PSVR2 either. We’ve done tons of VR reviews, but one title that consistently gets named as one of the most memorable ones of all time is Moss.










Psvr moss book 2 release date